Extreme Programming Practice


Extreme Programming or XP is an agile software development methodology that incorporates the frequent release of products within short development cycles to enhance the productivity and create certain checkpoints where new users can be adopted.

Before jumping on board, you must realize that specific practices must be adhered to perform good extreme programming. What this does is that it helps segment the development of software into different phases that would help expand the design and the product and project management. For a program to be user-friendly, simplicity should be incorporated as much as possible. Every software architect knows the value of a simple design. In extreme programming, simplified design is a fundamental rule to be followed. However, when putting all the designs into play, the design must be refactored.

There’s a widespread practice among software developers. They tend to keep their original software designs, and in addition to this, they reuse the codes without any modifications or alterations. The fear they have is that such codes may not work again. The truth is that many of them don’t work. Another reason why they do this is to try to save cost. But based on extreme programming rules and practices, it shouldn’t be so.

The method given by extreme programming is called the Design improvement refactoring. What this means is that instead of the programmer to keep reusing a bunch of lifeless codes, they can remove them, exterminate the good ones, and completely rejuvenate old designs. This way the system is maintained in top shape, and it runs smoothly. The principal goal of refactoring is to improve the quality and save time during the project life cycle.

For the codes to maintain simplicity and to be as comprehensive as possible, software developers must refactor as much as possible. By doing this, the codes remain clean and concise. The ultimate outcome is a decent system that is expressed once and only once.

Performing total refactoring on software can be very difficult. This is because as a developer, you must let go of your original perfect design and accept the new design. However, you must take into cognizance that the first design is just a guide to new because it eventually becomes obsolete. Take for example a bird egg that is designed precisely to sit still. In the long run, it must refactor itself to hatch before being able to explore and see the world. Refactoring is a positive way to boost the usability of the software. It promotes a simple design and makes the end project a product of quality success.